SYDNEY, AUSTRALIA · OPEN TO OPPORTUNITIES

Exploring human experience.
Through art and technology.

I’m Shiyi, an immersive media creator connecting visual storytelling, interactive systems and real-time environments.

XR & IMMERSIVE MEDIA / INTERACTION DESIGN / UNREAL ENGINE
01 / SELECTED WORK

Ideas you can experience.

Real-time worlds, responsive objects
and stories that invite participation.

Fireline — bushfire preparedness VR project coverWatch project ↗
01 / VR BUSHFIRE PREPAREDNESS

Fireline

A VR project exploring bushfire preparedness through an interactive residential environment, connecting environmental hazards with actions people can take before a fire.

Virtual RealityBushfire PreparednessImmersive LearningUnreal Engine
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The question

How can an immersive experience help people understand bushfire hazards around a home and the importance of preparing before a fire?

The experience

Fireline invites participants to explore a virtual residential environment, identify potential hazards and take part in cleanup tasks. It connects preparation with the spaces and objects around a home, making the topic something participants can explore through interaction.

View the project video ↗
Paradoxical Cycle — symbolic virtual environmentWatch project ↗
02 / REAL-TIME ENVIRONMENT 2025

Paradoxical Cycle

A virtual world exploring how AI can reshape collective memory. An observing “eye” guides the viewer through an environment of archived and reformatted cultural symbols.

AI MemoryCollective HistoryUnreal EngineVirtual Environment
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The question

How might AI reshape collective memory and cultural narratives through algorithmic systems?

The experience

Built in Unreal Engine, the project places the viewer in a symbolic virtual environment. An all-seeing AI “eye” observes and subtly guides them through a clean, controlled world, where history and culture appear archived, filtered and reformatted into digital symbols.

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Ridikuius brain-computer interaction projectWatch project ↗
03 / BRAIN-COMPUTER INTERACTION 2024

Ridikuius

A collaborative interactive artwork linking EEG data with a virtual world, where imagined creatures evolve in response to the participant.

CoexistenceBrain-ComputerSubconsciousData-Driven
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The question

How can brain-computer interaction explore human coexistence with future creatures and invite participants to face their fears?

The experience

EEG data connects the participant to a virtual world where creatures evolve in response to their brain activity. The work explores the relationship between the subconscious and imagined life forms. Inspired by the defence against black magic in Harry Potter, it invites participants to confront their deepest fears.

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Reflex Atrophy wearable deviceWatch project ↗
04 / RESPONSIVE WEARABLE 2024

Reflex Atrophy

A face-responsive wearable that blooms, then fades with repeated proximity—making questions about privacy and information overload tangible.

AI RelianceBio-InformationInfo Overload
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The question

How can a wearable device explore privacy and energy fragility in a world shaped by AI reliance and information overload?

The experience

The wearable recognises faces, blooming at first and fading with repeated proximity. This changing response draws attention to privacy and energy fragility in an AI-driven world, highlighting the need for personal boundaries amid information overload.

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Fluid Identity interactive video artworkWatch project ↗
05 / INTERACTIVE VIDEO 2024

Fluid Identity

A shifting ecosystem of animals, plants and cells becomes a visual exploration of gender, identity and transformation.

Interactive VideoBiologically FixedSocial Construct
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The question

How can an interactive video explore gender as a fluid life process connected to reproduction, rather than as a fixed biological or social category?

The experience

A shifting ecosystem of animals, plants and cells forms the interactive video. Through this changing imagery, the work presents gender as a life process tied to reproduction and invites viewers to reflect on its fluidity beyond fixed biological and social categories.

View the project video ↗
Portrait of Shiyi LiuSHIYI LIU / SYDNEY
02 / ABOUT & CAPABILITIES

A visual foundation.
An interactive mindset.

I work across cinematic storytelling, real-time technology and spatial experience. My background in digital media arts informs how I think about atmosphere, movement and the way people encounter a virtual world.

I’m studying the Master of Simulation and Immersive Technologies at UNSW Sydney, with a focus on XR, interactive systems and real-time environments.

Real-time & XR

Unreal Engine · Unity
Virtual production · Immersive simulation

3D & moving image

Blender · Maya · Cinema 4D
After Effects · DaVinci Resolve

Design practice

Interaction design · Storyboarding
Spatial design · Cinematic lighting

View full résumé ↗
03 / EDUCATION
2025 — 2027

Master of Simulation and Immersive TechnologiesUNSW Sydney · Currently studying

2024 — 2025

BSc (Hons) Digital Media ArtsUniversity of Hertfordshire

2021 — 2024

Bachelor of Digital MediaTianjin Academy of Fine Arts

Connect

Let’s connect and share ideas.